Art For A Fun Run Here Towards A Healthy Heart Weekend.

Saturday, January 23, 2010

Fantasist Art.

Since creation the mind remains challenged to its perception, both with fear and fantasy. Now true the excitement and danger that draws programmers and sales to innate killing games. Programmers write to entertain and as part of our primitive mind genetic makeup can exploit behaviour by displays of risk. Mainly hunting games are written to the minds innate concept of the hunt a genetic inherence to feed a group but is this simply dangerous to exploit. To legitimise the mind into an indulgence to fantasy killing true video and explore death and other unheard of horrors true video. Programmers are programming towards the inhibitions of killing thus forced to make new killing fantasies, indulging in risk free true video reality. This is done within the new killing games. Is there an answer to the remote question in these games as to what decision process individuals would use in realty, to solve such imaginary scenario by killing with murder being created, or a spate of violent problems?

For example games such as being a video “Adolf Hitler” plunged into the middle of world war two. Right his mistakes so to win world war two. Speaking in an English voice use technologies that allow foresight of the win even with all distractions there are to deal with in allusion world war 11. Such games sell quickly easy to market one would want to purchase these maybe just to learn an unspoken history. As for the question of world war two Germans would have waited for Poland to be attacked by Russia. As a game presented would prize a Russian attack of Poland first. Such fantasies to indulge the imagination are to become a common place. To allow all the English French troops to leave France set into freedom after the French navy was sank by Churchill. These are only examples to the many callous imaginary situations that can be presented. As not to offend but many primitive situations are presented within modern arcade games. There is a concern with realities brought about by such games. That is allows complex reasoning to be simulated with pure logic. Logic in games such as to present world war two as OK leavening arms in today’s society as a vital commodity, a part of everyday existence. To take part in concepts of diverse logic to target aggressive behaviours out of the player of arcade game needs to be regulated.

A older generation of games even two decades ago would have played on perceptions, like some hidden exotic lands these include Pack land game out run game moon buggy game street fighter show jumping game which involved programming and other simulations games. Today’s children want screens to be covered in blood with banging noises simulated with traumatic stress disorders to be echoed. It seems to be an easy option straight to market to portray hunting and killing within game formats. Straight forward copies of military games used to condition solders agents the post trauma stress and immune human system to such things as death and violence situations that are encountered in war. Art view toughs that this is not art but mindless marketing! Commando game was a Rambo film copy of a super solder. It was a film type game written in a region associated with war. But this simplicity to fantasy killing games should be severely restricted by age legislation with their requirement content should be monitored. The last game art view remembers playing here at art view was a Harley motorbike fantasy game it is brilliant. These are memorable games, their fun and full of ingenious video interactivity.

The fantasy bicker game art view hopes to include as part of the game site shortly. Games have the ability to validate destruction. With perceptions and freedoms eroded. Often what can be left is a paranoid fearful society that further emeses itself in self interest and whatever perception war may bring. The responsibility should be brought to bear on publisher and not to churn out cheaper copies of military conditioning games or military conditioning simulations games. Games should show tolerance towards creative art involved in program and of original material as well. I hope for this as an author start with the games are most remembered, these would include soccer or the family pictures which we spend more time adjusting onto our PC. Aha what are your pictures, with games only one game comes to mind here at art view that is pack land original art game that was really great full of colourful imagery?

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